Archive for September 2009

PacMan capture-the-flag: a fun game for artificial intelligence development and education

At the beginning of September I’ve been invited to teach at a summer school about scientific programming. The whole experience has been really rewarding, but it was the student’s project that got me going: we had the students write artificial intelligence algorithms for the agents of a PacMan-like game, and organized a tournament for them [...]

My AI reads your mind — Extensions (part 3)

In the previous two posts I showed how to make use of decision theory to write a game AI that forms a model of its opponent and adapts its strategy accordingly. The AI could be improved in several ways: The most obvious improvement would be to build a better model of the opponent. In the [...]