Posted on June 29, 2011, 8:06 am, by admin.
I wanted to learn javascript and wrote a small game with an old school look using textareas, that I’m glad to share: Writing javascript is quite intuitive for a Python developer, even though I’m sure that there are many idioms and tricks that I did not know about (and the code I wrote is the [...]
Posted on June 4, 2011, 7:01 pm, by admin.
Some computer games offer the possibility to extend their Artificial Intelligence with external scripts, or are explicitly designed to be played by bots. Such games are a great resource to develop, test, and teach AI algorithms. I have been looking for a list of this kind of games, but could find very little information, often [...]
Posted on March 5, 2011, 5:41 pm, by admin.
Perhaps inspired by the victory of the artificial brain Watson against humanity, the New York Times is offering today an interactive feature that allows to play a series of Rock-Paper-Scissors games against the computer. The prediction algorithm seems to be a simple Bayesian estimator like the one I implemented for the Karate A.I. game. The [...]
Posted on January 21, 2011, 6:39 pm, by admin.
I never got the chance to show a working agent based on the Bayesian estimator for the enemy position in the PacMan capture-the-flag game. In the previous PacMan post, I wrote about merging a model of agent movements with the noisy measurements returned by the game to track the enemy agents across the maze. Clearly, [...]
Posted on September 15, 2010, 9:58 am, by pietro.
Recently a friend of mine introduced me to a game called Set. Set is a logic cards game for several players; 3-5 players is probably best, but in there is no limit in principle, and it is also fun to play as a solitary. The game contains a deck of cards with symbols varying across [...]