Posted on September 12, 2009, 8:52 am, by admin.
In the previous two posts I showed how to make use of decision theory to write a game AI that forms a model of its opponent and adapts its strategy accordingly. The AI could be improved in several ways: The most obvious improvement would be to build a better model of the opponent. In the [...]
Posted on February 21, 2009, 5:29 pm, by admin.
Did you ever need to sample from a Dirichlet distribution in Actionscript 3.0? What about computing a value of the Gamma function? Probably not In case you did, I wrote a class with a few math methods: a function to sample from multinomial distributions; this is useful if you need to choose randomly from a [...]