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	<title>Comments for Master Baboon</title>
	<atom:link href="http://www.masterbaboon.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.masterbaboon.com</link>
	<description>The sea of the simulation</description>
	<lastBuildDate>Sun, 05 Jun 2011 00:01:16 +0000</lastBuildDate>
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		<title>Comment on PacMan capture-the-flag: a fun game for artificial intelligence development and education by Master Baboon &#187; Blog Archive &#187; Games with extensible AI</title>
		<link>http://www.masterbaboon.com/2009/09/pacman-capture-the-flag-a-fun-game-for-artificial-intelligence-development-and-education/comment-page-1/#comment-682</link>
		<dc:creator>Master Baboon &#187; Blog Archive &#187; Games with extensible AI</dc:creator>
		<pubDate>Sun, 05 Jun 2011 00:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.masterbaboon.com/?p=260#comment-682</guid>
		<description>[...] PacMan agents compete to eat each other&#8217;s dots. The game is extremely fun as I wrote about in previous posts. The code is available online (although somewhat messy). Unfortunately (but [...]</description>
		<content:encoded><![CDATA[<p>[...] PacMan agents compete to eat each other&#8217;s dots. The game is extremely fun as I wrote about in previous posts. The code is available online (although somewhat messy). Unfortunately (but [...]</p>
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	</item>
	<item>
		<title>Comment on My AI reads your mind and kicks your ass (part 2) by Master Baboon &#187; Blog Archive &#187; Fight the machine at NYT</title>
		<link>http://www.masterbaboon.com/2009/05/my-ai-reads-your-mind-and-kicks-your-ass-part-2/comment-page-1/#comment-641</link>
		<dc:creator>Master Baboon &#187; Blog Archive &#187; Fight the machine at NYT</dc:creator>
		<pubDate>Sat, 05 Mar 2011 22:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.masterbaboon.com/?p=217#comment-641</guid>
		<description>[...] prediction algorithm seems to be a simple Bayesian estimator like the one I implemented for the Karate A.I. game. The interesting twist is that in &#8220;Veteran mode&#8221; the AI will make use its interaction [...]</description>
		<content:encoded><![CDATA[<p>[...] prediction algorithm seems to be a simple Bayesian estimator like the one I implemented for the Karate A.I. game. The interesting twist is that in &#8220;Veteran mode&#8221; the AI will make use its interaction [...]</p>
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	</item>
	<item>
		<title>Comment on Tracking down the enemy by Master Baboon &#187; Blog Archive &#187; Join us at the Advanced Scientific Programming in Python summer school in Scotland</title>
		<link>http://www.masterbaboon.com/2010/09/tracking-down-the-enemy/comment-page-1/#comment-638</link>
		<dc:creator>Master Baboon &#187; Blog Archive &#187; Join us at the Advanced Scientific Programming in Python summer school in Scotland</dc:creator>
		<pubDate>Thu, 03 Mar 2011 17:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.masterbaboon.com/?p=300#comment-638</guid>
		<description>[...] interested in learning more about scientific programming in Python, and want to compete in a Pacman capture-the-flag tournament, join us for the next Advanced Scientific Programming in Python summer school in St. [...]</description>
		<content:encoded><![CDATA[<p>[...] interested in learning more about scientific programming in Python, and want to compete in a Pacman capture-the-flag tournament, join us for the next Advanced Scientific Programming in Python summer school in St. [...]</p>
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	</item>
	<item>
		<title>Comment on PacMan capture-the-flag: a fun game for artificial intelligence development and education by Master Baboon &#187; Blog Archive &#187; Join us at the Advanced Scientific Programming in Python summer school in Scotland</title>
		<link>http://www.masterbaboon.com/2009/09/pacman-capture-the-flag-a-fun-game-for-artificial-intelligence-development-and-education/comment-page-1/#comment-637</link>
		<dc:creator>Master Baboon &#187; Blog Archive &#187; Join us at the Advanced Scientific Programming in Python summer school in Scotland</dc:creator>
		<pubDate>Thu, 03 Mar 2011 17:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.masterbaboon.com/?p=260#comment-637</guid>
		<description>[...] interested in learning more about scientific programming in Python, and want to compete in a Pacman capture-the-flag tournament, join us for the next Advanced Scientific Programming in Python summer [...]</description>
		<content:encoded><![CDATA[<p>[...] interested in learning more about scientific programming in Python, and want to compete in a Pacman capture-the-flag tournament, join us for the next Advanced Scientific Programming in Python summer [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tracking down the enemy by Master Baboon &#187; Blog Archive &#187; Tracking down the enemy (2)</title>
		<link>http://www.masterbaboon.com/2010/09/tracking-down-the-enemy/comment-page-1/#comment-489</link>
		<dc:creator>Master Baboon &#187; Blog Archive &#187; Tracking down the enemy (2)</dc:creator>
		<pubDate>Fri, 21 Jan 2011 23:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.masterbaboon.com/?p=300#comment-489</guid>
		<description>[...] for the enemy position at work for a real agent in the PacMan capture-the-flag game. In the previous PacMan post, I showed how to merge a model of agent movements with the noisy measurements returned by the game [...]</description>
		<content:encoded><![CDATA[<p>[...] for the enemy position at work for a real agent in the PacMan capture-the-flag game. In the previous PacMan post, I showed how to merge a model of agent movements with the noisy measurements returned by the game [...]</p>
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	<item>
		<title>Comment on PacMan capture-the-flag: a fun game for artificial intelligence development and education by Master Baboon &#187; Blog Archive &#187; Tracking down the enemy</title>
		<link>http://www.masterbaboon.com/2009/09/pacman-capture-the-flag-a-fun-game-for-artificial-intelligence-development-and-education/comment-page-1/#comment-173</link>
		<dc:creator>Master Baboon &#187; Blog Archive &#187; Tracking down the enemy</dc:creator>
		<pubDate>Sat, 11 Sep 2010 12:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.masterbaboon.com/?p=260#comment-173</guid>
		<description>[...] another scientific Python course is approaching, I&#8217;ve been brushing up my PacMan skills. I decided to give a try to a strategy I had been thinking on, which relies upon having a good [...]</description>
		<content:encoded><![CDATA[<p>[...] another scientific Python course is approaching, I&#8217;ve been brushing up my PacMan skills. I decided to give a try to a strategy I had been thinking on, which relies upon having a good [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Simulated evolution by admin</title>
		<link>http://www.masterbaboon.com/2009/02/simulated-evolution/comment-page-1/#comment-142</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 06 Sep 2010 02:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.masterbaboon.com/?p=35#comment-142</guid>
		<description>@Ruben: &lt;del datetime=&quot;2010-09-06T02:09:47+00:00&quot;&gt;I&#039;ll fix the link in a minute.&lt;/del&gt; I fixed the link. It is also available here: http://github.com/pberkes/masterbaboon/tree/master/projects/simulated_evolution/</description>
		<content:encoded><![CDATA[<p>@Ruben: <del datetime="2010-09-06T02:09:47+00:00">I&#8217;ll fix the link in a minute.</del> I fixed the link. It is also available here: <a href="http://github.com/pberkes/masterbaboon/tree/master/projects/simulated_evolution/" rel="nofollow">http://github.com/pberkes/masterbaboon/tree/master/projects/simulated_evolution/</a></p>
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	<item>
		<title>Comment on Simulated evolution by Ruben</title>
		<link>http://www.masterbaboon.com/2009/02/simulated-evolution/comment-page-1/#comment-141</link>
		<dc:creator>Ruben</dc:creator>
		<pubDate>Mon, 06 Sep 2010 01:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.masterbaboon.com/?p=35#comment-141</guid>
		<description>Hi!

Very interested in source code and would really like to have a looksie, however the link to sourcecode appears to be broken :(</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Very interested in source code and would really like to have a looksie, however the link to sourcecode appears to be broken <img src='http://www.masterbaboon.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Advanced math functions for AS3 by Steven</title>
		<link>http://www.masterbaboon.com/2009/02/advanced-math-functions-for-as3/comment-page-1/#comment-136</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Fri, 30 Jul 2010 09:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.masterbaboon.com/?p=171#comment-136</guid>
		<description>Thanks for that info, been of great help</description>
		<content:encoded><![CDATA[<p>Thanks for that info, been of great help</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Guess 2/3 game: sending data from Flash to a remote database by admin</title>
		<link>http://www.masterbaboon.com/2009/02/guess-23-game-sending-data-from-flash-to-a-remote-database/comment-page-1/#comment-130</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 16 Jun 2010 22:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.masterbaboon.com/?p=146#comment-130</guid>
		<description>@Flasher: it should work now</description>
		<content:encoded><![CDATA[<p>@Flasher: it should work now</p>
]]></content:encoded>
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