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	<title>Master Baboon</title>
	<link>http://www.masterbaboon.com</link>
	<description>The sea of the simulation</description>
	<lastBuildDate>Mon, 14 Nov 2011 08:27:40 +0000</lastBuildDate>
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		<title>Warning: time sink! Or: the latest Google AI challenge</title>
		<description><![CDATA[It&#8217;s that time of the year again&#8230; the word spreads, I download it, and my nights fly by. It&#8217;s time for the new Google AI Challenge: http://aichallenge.org/ ! This time we will be writing multi-agent systems, as we program cyber-ant-colonies fighting against each other for bread crumbs.]]></description>
		<link>http://www.masterbaboon.com/2011/11/warning-time-sink-or-the-latest-google-ai-challenge/</link>
			</item>
	<item>
		<title>The road to javascript</title>
		<description><![CDATA[I wanted to learn javascript and wrote a small game with an old school look using textareas, that I&#8217;m glad to share: Writing javascript is quite intuitive for a Python developer, even though I&#8217;m sure that there are many idioms and tricks that I did not know about (and the code I wrote is the [...]]]></description>
		<link>http://www.masterbaboon.com/2011/06/the-road-to-javascript/</link>
			</item>
	<item>
		<title>Games with extensible AI</title>
		<description><![CDATA[Some computer games offer the possibility to extend their Artificial Intelligence with external scripts, or are explicitly designed to be played by bots. Such games are a great resource to develop, test, and teach AI algorithms. I have been looking for a list of this kind of games, but could find very little information, often [...]]]></description>
		<link>http://www.masterbaboon.com/2011/06/games-with-extensible-ai/</link>
			</item>
	<item>
		<title>Evolve a Dune Buggy</title>
		<description><![CDATA[Natural selection is the algorithm Nature uses to maximize the probability of reproduction of organisms. With Genetic Algorithms (GAs), engineers imitate this process in order to optimize a set of parameters in an engineering problem&#8230; or a dune buggy! The great application at boxcar2d.com uses simulated physics to evolve 2D cars that are optimally fast [...]]]></description>
		<link>http://www.masterbaboon.com/2011/05/evolve-a-dune-buggy/</link>
			</item>
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		<title>Fight the machine at NYT</title>
		<description><![CDATA[Perhaps inspired by the victory of the artificial brain Watson against humanity, the New York Times is offering today an interactive feature that allows to play a series of Rock-Paper-Scissors games against the computer. The prediction algorithm seems to be a simple Bayesian estimator like the one I implemented for the Karate A.I. game. The [...]]]></description>
		<link>http://www.masterbaboon.com/2011/03/fight-the-machine-at-nyt/</link>
			</item>
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		<title>Join us at the Advanced Scientific Programming in Python summer school in Scotland</title>
		<description><![CDATA[If you&#8217;re interested in learning more about scientific programming in Python, and want to compete in a Pacman capture-the-flag tournament, join us for the next Advanced Scientific Programming in Python summer school in St. Andrew, UK! The faculty line-up includes developers of well-known scientific libraries for Python (e.g., Francesc Alted of PyTables fame). The program [...]]]></description>
		<link>http://www.masterbaboon.com/2011/03/join-us-at-the-advanced-scientific-programming-in-python-summer-school-in-scotland/</link>
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		<title>Tracking down the enemy (2)</title>
		<description><![CDATA[I never got the chance to show a working agent based on the Bayesian estimator for the enemy position in the PacMan capture-the-flag game. In the previous PacMan post, I wrote about merging a model of agent movements with the noisy measurements returned by the game to track the enemy agents across the maze. Clearly, [...]]]></description>
		<link>http://www.masterbaboon.com/2011/01/tracking-down-the-enemy-2/</link>
			</item>
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		<title>Solving the game Set®</title>
		<description><![CDATA[Recently a friend of mine introduced me to a game called Set. Set is a logic cards game for several players; 3-5 players is probably best, but in there is no limit in principle, and it is also fun to play as a solitary. The game contains a deck of cards with symbols varying across [...]]]></description>
		<link>http://www.masterbaboon.com/2010/09/solving-the-game-set/</link>
			</item>
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		<title>Planet Wars &#8211; Google AI Challenge</title>
		<description><![CDATA[The Computer Science of the University of Waterloo is organizing its second Google AI Challenge. The challenge is a competition between computer programs that control the artificial intelligence of the players in a video game. This time, the game is set in space, and features a symmetric configuration of planets, each containing a fleet of [...]]]></description>
		<link>http://www.masterbaboon.com/2010/09/planet-wars-google-ai-challenge/</link>
			</item>
	<item>
		<title>Tracking down the enemy</title>
		<description><![CDATA[As another scientific Python course is approaching, I&#8217;ve been brushing up my PacMan skills. I decided to give a try to a strategy I had been thinking on, which relies upon having a good estimate of the enemy&#8217;s position. I should remind the reader that in the PacMan capture-the-flag game, one team does not know [...]]]></description>
		<link>http://www.masterbaboon.com/2010/09/tracking-down-the-enemy/</link>
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